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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool PromotePinToVariable
(
URigVMPin* InPin, |
RigVMModel/RigVMController.h | ||
bool PromotePinToVariable
(
const FString& InPinPath, |
Promotes a pin to a variable. | RigVMModel/RigVMController.h |
|
PromotePinToVariable(URigVMPin *, bool, const FVector2D &, bool)
| Name | PromotePinToVariable |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool PromotePinToVariable
(
URigVMPin * InPin,
bool bCreateVariableNode,
const FVector2D & InNodePosition,
bool bSetupUndoRedo
)
PromotePinToVariable(const FString &, bool, const FVector2D &, bool, bool)
Description
Promotes a pin to a variable.
| Name | PromotePinToVariable |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool PromotePinToVariable
(
const FString & InPinPath,
bool bCreateVariableNode,
const FVector2D & InNodePosition,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)