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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMFunctionReferenceNode * PromoteCollapseNodeToFunctionReferenceNode
(
URigVMCollapseNode* InCollapseNode, |
RigVMModel/RigVMController.h | ||
FName PromoteCollapseNodeToFunctionReferenceNode
(
const FName& InNodeName, |
Turns a collapse node into a function node. | RigVMModel/RigVMController.h |
|
PromoteCollapseNodeToFunctionReferenceNode(URigVMCollapseNode *, bool, const FString &)
| Name | PromoteCollapseNodeToFunctionReferenceNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMFunctionReferenceNode * PromoteCollapseNodeToFunctionReferenceNode
(
URigVMCollapseNode * InCollapseNode,
bool bSetupUndoRedo,
const FString & InExistingFunctionDefinitionPath
)
PromoteCollapseNodeToFunctionReferenceNode(const FName &, bool, bool, const FString &)
Description
Turns a collapse node into a function node.
| Name | PromoteCollapseNodeToFunctionReferenceNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
FName PromoteCollapseNodeToFunctionReferenceNode
(
const FName & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand,
const FString & InExistingFunctionDefinitionPath
)