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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMCollapseNode * CollapseNodes
(
const TArray< URigVMNode* >& InNodes, |
RigVMModel/RigVMController.h | ||
URigVMCollapseNode * CollapseNodes
(
const TArray< FName >& InNodeNames, |
Turns a series of nodes into a Collapse node. | RigVMModel/RigVMController.h |
|
CollapseNodes(const TArray< URigVMNode * > &, const FString &, bool, bool)
| Name | CollapseNodes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMCollapseNode * CollapseNodes
(
const TArray < URigVMNode * > & InNodes,
const FString & InCollapseNodeName,
bool bSetupUndoRedo,
bool bIsAggregate
)
CollapseNodes(const TArray< FName > &, const FString &, bool, bool, bool)
Description
Turns a series of nodes into a Collapse node.
| Name | CollapseNodes |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMCollapseNode * CollapseNodes
(
const TArray < FName > & InNodeNames,
const FString & InCollapseNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand,
bool bIsAggregate
)