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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BindPinToVariable
(
const FString& InPinPath, |
Binds a pin to a variable (or removes the binding given NAME_None) This causes a PinBoundVariableChanged modified event. | RigVMModel/RigVMController.h |
|
bool BindPinToVariable
(
URigVMPin* InPin, |
RigVMModel/RigVMController.h |
BindPinToVariable(const FString &, const FString &, bool, bool)
Description
Binds a pin to a variable (or removes the binding given NAME_None) This causes a PinBoundVariableChanged modified event.
| Name | BindPinToVariable |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
bool BindPinToVariable
(
const FString & InPinPath,
const FString & InNewBoundVariablePath,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
BindPinToVariable(URigVMPin *, const FString &, bool, const FString &)
| Name | BindPinToVariable |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
bool BindPinToVariable
(
URigVMPin * InPin,
const FString & InNewBoundVariablePath,
bool bSetupUndoRedo,
const FString & InVariableNodeName
)