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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMVariableNode * AddVariableNode
(
const FName& InVariableName, |
Adds a Variable Node to the edited Graph. | RigVMModel/RigVMController.h |
|
URigVMVariableNode * AddVariableNode
(
const FName& InVariableName, |
RigVMModel/RigVMController.h |
|
AddVariableNode(const FName &, const FString &, UObject *, bool, const FString &, const FVector2D &, const FString &, bool, bool)
Description
Adds a Variable Node to the edited Graph. Variables represent local work state for the function and can be read from and written to. This causes a NodeAdded modified event.
| Name | AddVariableNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMVariableNode * AddVariableNode
(
const FName & InVariableName,
const FString & InCPPType,
UObject * InCPPTypeObject,
bool bIsGetter,
const FString & InDefaultValue,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddVariableNode(const FName &, TSubclassOf< URigVMVariableNode >, const FString &, UObject *, bool, const FString &, const FVector2D &, const FString &, bool, bool)
| Name | AddVariableNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMVariableNode * AddVariableNode
(
const FName & InVariableName,
TSubclassOf < URigVMVariableNode > InVariableNodeClass,
const FString & InCPPType,
UObject * InCPPTypeObject,
bool bIsGetter,
const FString & InDefaultValue,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)