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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct* InScriptStruct, |
Adds a Function / Struct Node to the edited Graph. | RigVMModel/RigVMController.h |
|
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct* InScriptStruct, |
Adds a Function / Struct Node to the edited Graph. | RigVMModel/RigVMController.h | |
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct* InScriptStruct, |
RigVMModel/RigVMController.h |
AddUnitNodeWithDefaults(UScriptStruct *, const FString &, const FName &, const FVector2D &, const FString &, bool, bool)
Description
Adds a Function / Struct Node to the edited Graph. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
| Name | AddUnitNodeWithDefaults |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct * InScriptStruct,
const FString & InDefaults,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddUnitNodeWithDefaults(UScriptStruct *, const FRigStructScope &, const FName &, const FVector2D &, const FString &, bool, bool)
Description
Adds a Function / Struct Node to the edited Graph. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.
| Name | AddUnitNodeWithDefaults |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct * InScriptStruct,
const FRigStructScope & InDefaults,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddUnitNodeWithDefaults(UScriptStruct *, TSubclassOf< URigVMUnitNode >, const FRigStructScope &, const FName &, const FVector2D &, const FString &, bool, bool)
| Name | AddUnitNodeWithDefaults |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
URigVMUnitNode * AddUnitNodeWithDefaults
(
UScriptStruct * InScriptStruct,
TSubclassOf < URigVMUnitNode > InUnitNodeClass,
const FRigStructScope & InDefaults,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)