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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName AddTrait
(
URigVMNode* InNode, |
RigVMModel/RigVMController.h |
|
|
| Adds a trait to a node. | RigVMModel/RigVMController.h |
|
AddTrait(URigVMNode , UScriptStruct , const FName &, const FString &, int32, bool)
| Name | AddTrait |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
FName AddTrait
(
URigVMNode * InNode,
UScriptStruct * InTraitScriptStruct,
const FName & InTraitName,
const FString & InDefaultValue,
int32 InPinIndex,
bool bSetupUndoRedo
)
AddTrait(const FName &, const FName &, const FName &, const FString &, int32, bool, bool)
Description
Adds a trait to a node.
| Name | AddTrait |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
FName AddTrait
(
const FName & InNodeName,
const FName & InTraitTypeObjectPath,
const FName & InTraitName,
const FString & InDefaultValue,
int32 InPinIndex,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)