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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString AddAggregatePin
(
const FString& InNodeName, |
RigVMModel/RigVMController.h |
|
|
FString AddAggregatePin
(
URigVMNode* InNode, |
RigVMModel/RigVMController.h |
AddAggregatePin(const FString &, const FString &, const FString &, bool, bool)
| Name | AddAggregatePin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
FString AddAggregatePin
(
const FString & InNodeName,
const FString & InPinName,
const FString & InDefaultValue,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
AddAggregatePin(URigVMNode *, const FString &, const FString &, bool, bool)
| Name | AddAggregatePin |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
FString AddAggregatePin
(
URigVMNode * InNode,
const FString & InPinName,
const FString & InDefaultValue,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)