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The Collapse Node is a library node which stores the function and its nodes directly within the node itself.
| Name | URigVMCollapseNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMCollapseNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMCollapseNode.h" |
Syntax
UCLASS (BlueprintType)
class URigVMCollapseNode : public URigVMLibraryNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → URigVMLibraryNode → URigVMCollapseNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMCollapseNode() |
RigVMModel/Nodes/RigVMCollapseNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContainedGraph | TObjectPtr< URigVMGraph > | RigVMModel/Nodes/RigVMCollapseNode.h | ||
| NodeCategory | FString | RigVMModel/Nodes/RigVMCollapseNode.h | ||
| NodeDescription | FString | RigVMModel/Nodes/RigVMCollapseNode.h | ||
| NodeKeywords | FString | RigVMModel/Nodes/RigVMCollapseNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetEditorSubGraphName() |
RigVMModel/Nodes/RigVMCollapseNode.h |
Overridden from URigVMLibraryNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual URigVMGraph * GetContainedGraph() |
RigVMModel/Nodes/RigVMCollapseNode.h | ||
virtual URigVMFunctionLibrary * GetLibrary() |
RigVMModel/Nodes/RigVMCollapseNode.h | ||
virtual FString GetNodeCategory() |
RigVMModel/Nodes/RigVMCollapseNode.h | ||
virtual FString GetNodeDescription() |
RigVMModel/Nodes/RigVMCollapseNode.h | ||
virtual FString GetNodeKeywords() |
RigVMModel/Nodes/RigVMCollapseNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetToolTipText() |
Returns the tooltip of this node. | RigVMModel/Nodes/RigVMCollapseNode.h |