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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RemoveBreakpoint
(
const FString& InBreakpointNodePath |
Removes the given breakpoint from all the loaded blueprints that use this node, and recomputes all breakpoints in the VM | RigVMBlueprint.h | |
bool RemoveBreakpoint
(
URigVMNode* InBreakpointNode |
RigVMBlueprint.h |
RemoveBreakpoint(const FString &)
Description
Removes the given breakpoint from all the loaded blueprints that use this node, and recomputes all breakpoints in the VM
| Name | RemoveBreakpoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include Path | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
bool RemoveBreakpoint
(
const FString & InBreakpointNodePath
)
RemoveBreakpoint(URigVMNode *)
| Name | RemoveBreakpoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include Path | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
bool RemoveBreakpoint
(
URigVMNode * InBreakpointNode
)