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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint
- IRigVMClientHost::RefreshAllModels()
- URigVMBlueprint::RefreshAllModels()
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
virtual void RefreshAllModels
(
ERigVMLoadType InLoadType
)
Remarks
This is needed since even after load model data can change while the RigVM BP is not opened for example, if a user defined struct changed after BP load, any pin that references the struct needs to be regenerated