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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint
- UObject::PostLoad()
- UBlueprint::PostLoad()
- URigVMBlueprint::PostLoad()
- UControlRigBlueprint::PostLoad()
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.