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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddBreakpoint
(
const FString& InBreakpointNodePath |
Adds a breakpoint to all loaded blueprints which use the node indicated by InBreakpointNodePath If the node is inside a public function, it will add a breakpoint to all blueprints calling this function. | RigVMBlueprint.h | |
bool AddBreakpoint
(
URigVMNode* InBreakpointNode, |
Adds a breakpoint to all loaded blueprints which use the InBreakpointNode. | RigVMBlueprint.h |
AddBreakpoint(const FString &)
Description
Adds a breakpoint to all loaded blueprints which use the node indicated by InBreakpointNodePath If the node is inside a public function, it will add a breakpoint to all blueprints calling this function.
| Name | AddBreakpoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include Path | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
bool AddBreakpoint
(
const FString & InBreakpointNodePath
)
AddBreakpoint(URigVMNode , URigVMLibraryNode )
Description
Adds a breakpoint to all loaded blueprints which use the InBreakpointNode. If LibraryNode is not null, it indicates that the library uses the InBreapointNode, and the function will add breakpoints to any other loaded blueprint that references this library.
| Name | AddBreakpoint |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include Path | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
bool AddBreakpoint
(
URigVMNode * InBreakpointNode,
URigVMLibraryNode * LibraryNode
)