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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint > API/Plugins/RigVMDeveloper/URigVMBlueprint/AddBreakpoint
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprint.h |
| Include | #include "RigVMBlueprint.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMBlueprint.cpp |
bool AddBreakpoint
(
const FString & InBreakpointNodePath
)
Remarks
Adds a breakpoint to all loaded blueprints which use the node indicated by InBreakpointNodePath If the node is inside a public function, it will add a breakpoint to all blueprints calling this function.