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A select node is used to select between multiple values
| Name | UDEPRECATED_RigVMSelectNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMSelectNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMSelectNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Deprecated)
class UDEPRECATED_RigVMSelectNode : public URigVMTemplateNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → UDEPRECATED_RigVMSelectNode
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| IndexName | const TCHAR * | RigVMModel/Nodes/RigVMSelectNode.h | |
| ResultName | const TCHAR * | RigVMModel/Nodes/RigVMSelectNode.h | |
| SelectName | const TCHAR * | RigVMModel/Nodes/RigVMSelectNode.h | |
| ValueName | const TCHAR * | RigVMModel/Nodes/RigVMSelectNode.h |
Functions
Public
Overridden from URigVMTemplateNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetNotation() |
Override from URigVMTemplateNode. | RigVMModel/Nodes/RigVMSelectNode.h | |
virtual const FRigVMTemplate * GetTemplate() |
Returns the template used for this node | RigVMModel/Nodes/RigVMSelectNode.h | |
virtual bool IsSingleton() |
RigVMModel/Nodes/RigVMSelectNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLinearColor GetNodeColor() |
Returns the color of this node - used for UI. | RigVMModel/Nodes/RigVMSelectNode.h | |
virtual FString GetNodeTitle() |
Override from URigVMNode. | RigVMModel/Nodes/RigVMSelectNode.h |
Protected
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AllowsLinksOn
(
const URigVMPin* InPin |
RigVMModel/Nodes/RigVMSelectNode.h |