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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/RigVMModel > API/Plugins/RigVMDeveloper/RigVMModel/URigVMController
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
URigVMUnitNode * AddUnitNodeFromStructPath
(
const FString & InScriptStructPath,
const FName & InMethodName,
const FVector2D & InPosition,
const FString & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)
Remarks
Adds a Function / Struct Node to the edited Graph given its struct object path name. UnitNode represent a RIGVM_METHOD declaration on a USTRUCT. This causes a NodeAdded modified event.