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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/FRigVMPromoteNodeAction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/RigVMControllerActions.h | |||
FRigVMPromoteNodeAction
(
URigVMController* InController, |
RigVMModel/RigVMControllerActions.h |
FRigVMPromoteNodeAction()
| Name | FRigVMPromoteNodeAction |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMPromoteNodeAction()
FRigVMPromoteNodeAction(URigVMController , const URigVMNode , const FString &, const FString &)
| Name | FRigVMPromoteNodeAction |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMPromoteNodeAction
(
URigVMController * InController,
const URigVMNode * InNodeToPromote,
const FString & InNodePath,
const FString & InFunctionDefinitionPath
)