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API > API/Plugins > API/Plugins/RigVMDeveloper
| Name | FRigVMFunctionReferenceArray |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMBuildData.h |
| Include Path | #include "RigVMModel/RigVMBuildData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMFunctionReferenceArray
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FunctionReferences | TArray< TSoftObjectPtr< URigVMFunctionReferenceNode > > | RigVMModel/RigVMBuildData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidIndex
(
int32 InIndex |
Returns true if a given function reference index is valid. | RigVMModel/RigVMBuildData.h | |
int32 Num() |
Returns the number of reference functions. | RigVMModel/RigVMBuildData.h | |
void Reset() |
Resets the data structure and maintains all storage. | RigVMModel/RigVMBuildData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSoftObjectPtr< URigVMFunctionReferenceNode > & operator[]
(
int32 InIndex |
Const accessor for an function reference given its index | RigVMModel/RigVMBuildData.h |