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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/FRigVMCollapseNodesAction
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RigVMModel/RigVMControllerActions.h |
|
|
|
RigVMModel/RigVMControllerActions.h |
|
FRigVMCollapseNodesAction()
| |
|
| Name |
FRigVMCollapseNodesAction |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path |
#include "RigVMModel/RigVMControllerActions.h" |
| Source |
/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMCollapseNodesAction()
FRigVMCollapseNodesAction(URigVMController , const TArray< URigVMNode > &, const FString &, const bool)
| |
|
| Name |
FRigVMCollapseNodesAction |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path |
#include "RigVMModel/RigVMControllerActions.h" |
| Source |
/Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMCollapseNodesAction
(
URigVMController * InController,
const TArray < URigVMNode * > & InNodes,
const FString & InNodePath,
const bool bIsAggregate
)