Navigation
API > API/Plugins > API/Plugins/RigVMDeveloper
| Name | FRigVMBlueprintUtils |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprintUtils.h |
| Include Path | #include "RigVMBlueprintUtils.h" |
Syntax
struct FRigVMBlueprintUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ForAllRigVMStructs
(
TFunction< void(UScriptStruct*)> InFunction |
Call a function for each valid rig unit struct | RigVMBlueprintUtils.h | |
static void HandleAssetDeleted
(
const FAssetData& InAssetData |
Handle blueprint deleted | RigVMBlueprintUtils.h | |
static void HandleReconstructAllNodes
(
UBlueprint* InBlueprint |
Handle blueprint node reconstruction | RigVMBlueprintUtils.h | |
static void HandleRefreshAllNodes
(
UBlueprint* InBlueprint |
Handle blueprint node refresh | RigVMBlueprintUtils.h | |
static void RemoveMemberVariableIfNotUsed
(
UBlueprint* Blueprint, |
Remove the variable if not used by anybody else but ToBeDeleted | RigVMBlueprintUtils.h | |
static FName ValidateName
(
UBlueprint* InBlueprint, |
RigVMBlueprintUtils.h |