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API > API/Plugins > API/Plugins/RigVMDeveloper
| Name | FRigVMBlueprintUtils |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprintUtils.h |
| Include Path | #include "RigVMBlueprintUtils.h" |
Syntax
struct FRigVMBlueprintUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static URigVMEdGraph * CreateNewGraph
(
UObject* ParentScope, |
Create a new EdGraph | RigVMBlueprintUtils.h | |
static FRigVMAssetInterfacePtr FindAssetForGraph
(
const UEdGraph* Graph |
Helper function to get the asset that ultimately owns a graph. | RigVMBlueprintUtils.h | |
static FRigVMAssetInterfacePtr FindAssetForNode
(
const UEdGraphNode* Node |
Helper function to get the asset that ultimately owns a graph. | RigVMBlueprintUtils.h | |
static FName FindUniqueVariableName
(
const IRigVMAssetInterface* InBlueprint, |
Helper function to find a unique name for an asset variable. | RigVMBlueprintUtils.h | |
static void ForAllRigVMStructs
(
TFunction< void(UScriptStruct*)> InFunction |
Call a function for each valid rig unit struct | RigVMBlueprintUtils.h | |
static UEdGraphNode * GetNodeByGUID
(
const FRigVMAssetInterfacePtr InBlueprint, |
Searches all nodes in a Blueprint and checks for a matching Guid | RigVMBlueprintUtils.h | |
static void HandleAssetDeleted
(
const FAssetData& InAssetData |
Handle blueprint deleted | RigVMBlueprintUtils.h | |
static void HandleReconstructAllBlueprintNodes
(
UBlueprint* InBlueprint |
Handle blueprint node reconstruction | RigVMBlueprintUtils.h | |
static void HandleReconstructAllBlueprintNodes
(
FRigVMAssetInterfacePtr InBlueprint |
RigVMBlueprintUtils.h | ||
static void HandleRefreshAllBlueprintNodes
(
UBlueprint* InBlueprint |
RigVMBlueprintUtils.h | ||
static void HandleRefreshAllNodes
(
FRigVMAssetInterfacePtr InBlueprint |
Handle blueprint node refresh | RigVMBlueprintUtils.h | |
static void RemoveMemberVariableIfNotUsed
(
FRigVMAssetInterfacePtr Blueprint, |
Remove the variable if not used by anybody else but ToBeDeleted | RigVMBlueprintUtils.h | |
| RigVMBlueprintUtils.h |