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The action key is used for serializing and storing an action in the stack, or within another action.
| Name | FRigVMActionKey |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
Syntax
USTRUCT ()
struct FRigVMActionKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExportedText | FString | RigVMModel/RigVMControllerActions.h | ||
| ScriptStructPath | FString | RigVMModel/RigVMControllerActions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FStructOnScope > GetAction() |
RigVMModel/RigVMControllerActions.h | ||
UScriptStruct * GetScriptStruct() |
RigVMModel/RigVMControllerActions.h | ||
void Set
(
const ActionType& InAction |
RigVMModel/RigVMControllerActions.h |