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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/URigVMHost
- UObject::PostLoad()
- URigVMHost::PostLoad()
- UControlRig::PostLoad()
References
| Module | RigVM |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMHost.h |
| Include | #include "RigVMHost.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMHost.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.