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API > API/Plugins > API/Plugins/RigVM
Customize RigVM Rig Editor.
| Name | URigVMEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMSettings.h |
| Include Path | #include "RigVMSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="RigVM Editor"), MinimalAPI)
class URigVMEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URigVMEditorSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URigVMEditorSettings
(
const FObjectInitializer& ObjectInitializer |
RigVMSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoLinkMutableNodes | bool | When this is checked mutable nodes (nodes with an execute pin) will be hooked up automatically. | RigVMSettings.h |
|
| bEnableContextMenuTimeSlicing | bool | When the Blueprint graph context menu is invoked (e.g. by right-clicking in the graph or dragging off a pin), do not block the UI while populating the available actions list. | RigVMSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | RigVMSettings.h |