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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/URigVM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Reset
(
bool IsIgnoringArchetypeRef |
RigVMCore/RigVM.h | ||
virtual void Reset
(
FRigVMExtendedExecuteContext& Context |
Resets the container and maintains all memory | RigVMCore/RigVM.h |
Reset(bool)
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVM.h |
| Include Path | #include "RigVMCore/RigVM.h" |
virtual void Reset
(
bool IsIgnoringArchetypeRef
)
Reset(FRigVMExtendedExecuteContext &)
Description
Resets the container and maintains all memory
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVM.h |
| Include Path | #include "RigVMCore/RigVM.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMCore/RigVM.cpp |
virtual void Reset
(
FRigVMExtendedExecuteContext & Context
)