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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/URigVM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMCore/RigVM.h | |||
TArray< FString > DumpByteCodeAsTextArray
(
FRigVMExtendedExecuteContext& Context, |
Returns the instructions as text, OperandFormatFunction is an optional argument that allows you to override how operands are displayed, for example, see SRigVMExecutionStackView::PopulateStackView | RigVMCore/RigVM.h |
DumpByteCodeAsTextArray(const TArray< int32 > &, bool, TFunction< FString(const FString &RegisterName, const FString &RegisterOffsetName)>)
| Name | DumpByteCodeAsTextArray |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVM.h |
| Include Path | #include "RigVMCore/RigVM.h" |
TArray < FString > DumpByteCodeAsTextArray
(
const TArray < int32 > & InInstructionOrder,
bool bIncludeLineNumbers,
TFunction < FString &RegisterName, const FString &RegisterOffsetName)> OperandFormatFunction
)
DumpByteCodeAsTextArray(FRigVMExtendedExecuteContext &, const TArray< int32 > &, bool, TFunction< FString(const FString &RegisterName, const FString &RegisterOffsetName)>)
Description
Returns the instructions as text, OperandFormatFunction is an optional argument that allows you to override how operands are displayed, for example, see SRigVMExecutionStackView::PopulateStackView
| Name | DumpByteCodeAsTextArray |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVM.h |
| Include Path | #include "RigVMCore/RigVM.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMCore/RigVM.cpp |
TArray < FString > DumpByteCodeAsTextArray
(
FRigVMExtendedExecuteContext & Context,
const TArray < int32 > & InInstructionOrder,
bool bIncludeLineNumbers,
TFunction < FString &RegisterName, const FString &RegisterOffsetName)> OperandFormatFunction
)