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API > API/Plugins > API/Plugins/RigVM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString RigVMStringUtils::JoinPinPath
(
const TArray< FString >& InParts |
Joins a PinPath from to segments, so for example ["Node", "Color", "R"] becomes "Node.Color.R". | RigVMStringUtils.h | |
FString RigVMStringUtils::JoinPinPath
(
const FString& Left, |
Joins a PinPath from to segments, so for example "Node.Color" and "R" becomes "Node.Color.R". | RigVMStringUtils.h |
RigVMStringUtils::JoinPinPath(const TArray< FString > &)
Description
Joins a PinPath from to segments, so for example ["Node", "Color", "R"] becomes "Node.Color.R".
| Name | RigVMStringUtils::JoinPinPath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMStringUtils.h |
| Include Path | #include "RigVMStringUtils.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMStringUtils.cpp |
namespace RigVMStringUtils
{
FString RigVMStringUtils::JoinPinPath
(
const TArray < FString > & InParts
)
}
RigVMStringUtils::JoinPinPath(const FString &, const FString &)
Description
Joins a PinPath from to segments, so for example "Node.Color" and "R" becomes "Node.Color.R".
| Name | RigVMStringUtils::JoinPinPath |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMStringUtils.h |
| Include Path | #include "RigVMStringUtils.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMStringUtils.cpp |
namespace RigVMStringUtils
{
FString RigVMStringUtils::JoinPinPath
(
const FString & Left,
const FString & Right
)
}