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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/RigVMFunctions > API/Plugins/RigVM/RigVMFunctions/Math > API/Plugins/RigVM/RigVMFunctions/Math/FRigVMMathLibrary
References
| Module | RigVM |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h |
| Include | #include "RigVMFunctions/Math/RigVMMathLibrary.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMFunctions/Math/RigVMMathLibrary.cpp |
static FVector GetEquivalentEulerAngle
&40;
const FVector & InEulerAngle,
const EEulerRotationOrder & InOrder
&41;
Remarks
See - "Computing Euler angles from a rotation matrix" by Gregory G. Slabaugh Each spatial orientation can be mapped to two equivalent euler angles within range (-180, 180)