Navigation
API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/RigVMCore > API/Plugins/RigVM/RigVMCore/URigVMNativized
- UObject::PostLoad()
- URigVM::PostLoad()
- URigVMNativized::PostLoad()
References
| Module | RigVM |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMNativized.h |
| Include | #include "RigVMCore/RigVMNativized.h" |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.