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This struct should not be serialized. It is generated on demand.
| Name | FRigVMVariantRef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMVariant.h |
| Include Path | #include "RigVMCore/RigVMVariant.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMVariantRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMCore/RigVMVariant.h | |||
FRigVMVariantRef
(
const FSoftObjectPath& InPath, |
RigVMCore/RigVMVariant.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectPath | FSoftObjectPath | RigVMCore/RigVMVariant.h |
|
|
| Variant | FRigVMVariant | RigVMCore/RigVMVariant.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RigVMCore/RigVMVariant.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigVMVariantRef& Other |
RigVMCore/RigVMVariant.h |