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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/FRigVMMemoryHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStructArray
(
bool bIsHiddenArgument |
Returns true if this memory handle maps to a struct array property. | RigVMCore/RigVMMemoryStorage.h | |
bool IsStructArray
(
bool bIsHiddenArgument |
Returns true if this memory handle maps to a struct array property. | RigVMCore/RigVMMemoryStorage.h | |
bool IsStructArray
(
const UScriptStruct* InStruct, |
Returns true if this memory handle maps to a struct array property. | RigVMCore/RigVMMemoryStorage.h |
IsStructArray(bool)
Description
Returns true if this memory handle maps to a struct array property.
| Name | IsStructArray |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
template<typename T, typename TEnableIf < TRigVMIsBaseStructure < T >::Value , T >::Type *>
bool IsStructArray
(
bool bIsHiddenArgument
) const
IsStructArray(bool)
Description
Returns true if this memory handle maps to a struct array property.
| Name | IsStructArray |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUStruct , T > >::Type *>
bool IsStructArray
(
bool bIsHiddenArgument
) const
IsStructArray(const UScriptStruct *, bool)
Description
Returns true if this memory handle maps to a struct array property.
| Name | IsStructArray |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
bool IsStructArray
(
const UScriptStruct * InStruct,
bool bIsHiddenArgument
) const