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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/FRigVMMemoryHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStruct
(
bool bIsHiddenArgument |
Returns true if this memory handle maps to a struct property. | RigVMCore/RigVMMemoryStorage.h | |
bool IsStruct
(
bool bIsHiddenArgument |
Returns true if this memory handle maps to a struct property. | RigVMCore/RigVMMemoryStorage.h | |
bool IsStruct
(
const UScriptStruct* InStruct, |
Returns true if this memory handle maps to a struct property. | RigVMCore/RigVMMemoryStorage.h | |
static bool IsStruct
(
const FProperty* InProperty, |
RigVMCore/RigVMMemoryStorage.h |
IsStruct(bool)
Description
Returns true if this memory handle maps to a struct property.
| Name | IsStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
template<typename T, typename TEnableIf < TRigVMIsBaseStructure < T >::Value , T >::Type *>
bool IsStruct
(
bool bIsHiddenArgument
) const
IsStruct(bool)
Description
Returns true if this memory handle maps to a struct property.
| Name | IsStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUStruct , T > >::Type *>
bool IsStruct
(
bool bIsHiddenArgument
) const
IsStruct(const UScriptStruct *, bool)
Description
Returns true if this memory handle maps to a struct property.
| Name | IsStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
bool IsStruct
(
const UScriptStruct * InStruct,
bool bIsHiddenArgument
) const
IsStruct(const FProperty , const UScriptStruct , bool)
| Name | IsStruct |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
static bool IsStruct
(
const FProperty * InProperty,
const UScriptStruct * InScriptStruct,
bool bUseArrayElement
)