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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/FRigVMMemoryHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsObject
(
bool bIsHiddenArgument |
Returns true if this memory handle maps to an object property. | RigVMCore/RigVMMemoryStorage.h | |
| Returns true if this memory handle maps to an object property. | RigVMCore/RigVMMemoryStorage.h | ||
| RigVMCore/RigVMMemoryStorage.h |
IsObject(bool)
Description
Returns true if this memory handle maps to an object property.
| Name | IsObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
template<typename T, typename TEnableIf < TModels_V< CRigVMUClass , T > >::Type *>
bool IsObject
(
bool bIsHiddenArgument
) const
IsObject(const UClass *, bool)
Description
Returns true if this memory handle maps to an object property.
| Name | IsObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
bool IsObject
(
const UClass * InClass,
bool bIsHiddenArgument
) const
IsObject(const FProperty , const UClass , bool)
| Name | IsObject |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMMemoryStorage.h |
| Include Path | #include "RigVMCore/RigVMMemoryStorage.h" |
static bool IsObject
(
const FProperty * InProperty,
const UClass * InClass,
bool bUseArrayElement
)