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Simulates a time value - can act as a timeline playing back
| Name | FRigVMFunction_Timeline |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Timeline.h |
| Include Path | #include "RigVMFunctions/Simulation/RigVMFunction_Timeline.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Accumulated Time", Category="Simulation|Accumulate", Keywords="Playback,Pause,Timeline"))
struct FRigVMFunction_Timeline : public FRigVMFunction_SimBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_SimBase → FRigVMFunction_Timeline
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_Timeline() |
RigVMFunctions/Simulation/RigVMFunction_Timeline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedValue | float | RigVMFunctions/Simulation/RigVMFunction_Timeline.h | ||
| bIsInitialized | bool | RigVMFunctions/Simulation/RigVMFunction_Timeline.h | ||
| Speed | float | RigVMFunctions/Simulation/RigVMFunction_Timeline.h |
|
|
| Time | float | RigVMFunctions/Simulation/RigVMFunction_Timeline.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Timeline.h | |
virtual void Initialize() |
Initialize logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Timeline.h |