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Generates a random float between a min and a max
| Name | FRigVMFunction_RandomFloat |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_Random.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_Random.h" |
Syntax
USTRUCT (Meta=(DisplayName="Random (Float)", Category="Math|Random", TemplateName="Random"))
struct FRigVMFunction_RandomFloat : public FRigVMFunction_MathBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_RandomFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_RandomFloat() |
RigVMFunctions/Math/RigVMFunction_Random.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseSeed | int32 | RigVMFunctions/Math/RigVMFunction_Random.h | ||
| Duration | float | The duration at which the number won't change. | RigVMFunctions/Math/RigVMFunction_Random.h |
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| LastResult | float | RigVMFunctions/Math/RigVMFunction_Random.h | ||
| LastSeed | int32 | RigVMFunctions/Math/RigVMFunction_Random.h | ||
| Maximum | float | RigVMFunctions/Math/RigVMFunction_Random.h |
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| Minimum | float | RigVMFunctions/Math/RigVMFunction_Random.h |
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| Result | float | RigVMFunctions/Math/RigVMFunction_Random.h |
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| Seed | int32 | RigVMFunctions/Math/RigVMFunction_Random.h |
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| TimeLeft | float | RigVMFunctions/Math/RigVMFunction_Random.h |
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_Random.h |