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Returns true if the value A is almost equal to B
| Name | FRigVMFunction_MathVectorIsNearlyEqual |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathVector.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathVector.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Is Nearly Equal", TemplateName="IsNearlyEqual", Keywords="AlmostEqual,=="))
struct FRigVMFunction_MathVectorIsNearlyEqual : public FRigVMFunction_MathVectorBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathVectorBase → FRigVMFunction_MathVectorIsNearlyEqual
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathVectorIsNearlyEqual() |
RigVMFunctions/Math/RigVMFunction_MathVector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| A | FVector | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
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| B | FVector | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
|
| Result | bool | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
|
| Tolerance | float | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathVector.h |