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Clamps a position using a plane collision, cylindric collision or spherical collision.
| Name | FRigVMFunction_MathTransformClampSpatially |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Clamp Spatially", TemplateName="ClampSpatially", Keywords="Collide,Collision"))
struct FRigVMFunction_MathTransformClampSpatially : public FRigVMFunction_MathTransformBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathTransformBase → FRigVMFunction_MathTransformClampSpatially
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathTransformClampSpatially() |
RigVMFunctions/Math/RigVMFunction_MathTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Axis | TEnumAsByte< EAxis::Type > | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| bDrawDebug | bool | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| DebugColor | FLinearColor | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| DebugThickness | float | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Maximum | float | This maximum allowed distance. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Minimum | float | The minimum allowed distance at which a collision occurs. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Result | FTransform | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Space | FTransform | The space this spatial clamp happens within. The input position will be projected into this space. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Type | TEnumAsByte< ERigVMClampSpatialMode::Type > | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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| Value | FTransform | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathTransform.h |