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Makes a transform from a matrix
| Name | FRigVMFunction_MathMatrixToTransform |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathMatrix.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathMatrix.h" |
Syntax
USTRUCT (
Meta=(DisplayName="To Transform", TemplateName="Cast", ExecuteContext="FRigVMExecuteContext", Keywords="Make,Construct"))
struct FRigVMFunction_MathMatrixToTransform : public FRigVMFunction_MathMatrixBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathMatrixBase → FRigVMFunction_MathMatrixToTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathMatrixToTransform() |
RigVMFunctions/Math/RigVMFunction_MathMatrix.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | FTransform | RigVMFunctions/Math/RigVMFunction_MathMatrix.h |
|
|
| Value | FMatrix | RigVMFunctions/Math/RigVMFunction_MathMatrix.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathMatrix.h |