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Multiplies a quaternion over time over and over again
| Name | FRigVMFunction_AccumulateQuatMul |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
| Include Path | #include "RigVMFunctions/Simulation/RigVMFunction_Accumulate.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Accumulate Mul (Quaternion)", TemplateName="AccumulateMul", Keywords="Simulate,**"))
struct FRigVMFunction_AccumulateQuatMul : public FRigVMFunction_AccumulateBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_SimBase → FRigVMFunction_AccumulateBase → FRigVMFunction_AccumulateQuatMul
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_AccumulateQuatMul() |
RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedValue | FQuat | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | ||
| bFlipOrder | bool | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| bIntegrateDeltaTime | bool | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| bIsInitialized | bool | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | ||
| InitialValue | FQuat | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| Multiplier | FQuat | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| Result | FQuat | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | |
virtual void Initialize() |
Initialize logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |