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Accumulates the min and max values over time
| Name | FRigVMFunction_AccumulateFloatRange |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
| Include Path | #include "RigVMFunctions/Simulation/RigVMFunction_Accumulate.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Accumulate Range (Float)", TemplateName="AccumulateRange", Keywords="Range"))
struct FRigVMFunction_AccumulateFloatRange : public FRigVMFunction_AccumulateBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_SimBase → FRigVMFunction_AccumulateBase → FRigVMFunction_AccumulateFloatRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_AccumulateFloatRange() |
RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedMaximum | float | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | ||
| AccumulatedMinimum | float | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | ||
| bIsInitialized | bool | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | ||
| Maximum | float | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| Minimum | float | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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| Value | float | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |
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Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h | |
virtual void Initialize() |
Initialize logic for this struct | RigVMFunctions/Simulation/RigVMFunction_Accumulate.h |