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The external variable can be used to map external / unowned memory into the VM and back out
| Name | FRigVMExternalVariableDef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExternalVariable.h |
| Include Path | #include "RigVMCore/RigVMExternalVariable.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMExternalVariableDef
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMExternalVariableDef() |
RigVMCore/RigVMExternalVariable.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsArray | bool | RigVMCore/RigVMExternalVariable.h | ||
| bIsPublic | bool | RigVMCore/RigVMExternalVariable.h | ||
| bIsReadOnly | bool | RigVMCore/RigVMExternalVariable.h | ||
| Name | FName | RigVMCore/RigVMExternalVariable.h | ||
| Property | const FProperty * | RigVMCore/RigVMExternalVariable.h | ||
| Size | int32 | RigVMCore/RigVMExternalVariable.h | ||
| TypeName | FName | RigVMCore/RigVMExternalVariable.h | ||
| TypeObject | UObject * | RigVMCore/RigVMExternalVariable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetExtendedCPPType() |
RigVMCore/RigVMExternalVariable.h | ||
bool IsValid() |
RigVMCore/RigVMExternalVariable.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigVMExternalVariableDef& Other |
RigVMCore/RigVMExternalVariable.h |