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| Name | FRigVMDispatch_ArrayMake |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_Array.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_Array.h" |
Syntax
USTRUCT (Meta=(DisplayName="Make Array", Keywords="Make,MakeArray,Constant,Reroute"))
struct FRigVMDispatch_ArrayMake : public FRigVMDispatch_ArrayBase
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CoreBase → FRigVMDispatch_ArrayBase → FRigVMDispatch_ArrayMake
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_ArrayMake() |
RigVMFunctions/RigVMDispatch_Array.h |
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArgumentDefaultValue
(
const FName& InArgumentName, |
Returns the default value for an argument | RigVMFunctions/RigVMDispatch_Array.h | |
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos() |
Returns the arguments of the template | RigVMFunctions/RigVMDispatch_Array.h | |
| Returns meta data on the property of the permutations. | RigVMFunctions/RigVMDispatch_Array.h | ||
virtual FName GetArgumentNameForOperandIndex
(
int32 InOperandIndex, |
Returns the name to use for the branch info / argument based on the operand index. | RigVMFunctions/RigVMDispatch_Array.h | |
virtual FText GetArgumentTooltip
(
const FName& InArgumentName, |
Returns the tooltip for an argument | RigVMFunctions/RigVMDispatch_Array.h | |
virtual FText GetNodeTooltip
(
const FRigVMTemplateTypeMap& InTypes |
Returns the tooltip for the node | RigVMFunctions/RigVMDispatch_Array.h | |
virtual FRigVMTemplateTypeMap OnNewArgumentType
(
const FName& InArgumentName, |
This function is deprecated, please use GetPermutationsFromArgumentType returns the new permutation argument types after a new type is defined for one argument this happens if types are being loaded later after this factory has already been deployed (like UUserDefinedStruct) | RigVMFunctions/RigVMDispatch_Array.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes |
RigVMFunctions/RigVMDispatch_Array.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_Array.h |