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API > API/Plugins > API/Plugins/RigVM
| Name | FRigVMBreakpoint |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMDebugInfo.h |
| Include Path | #include "RigVMCore/RigVMDebugInfo.h" |
Syntax
USTRUCT ()
struct FRigVMBreakpoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMCore/RigVMDebugInfo.h | |||
FRigVMBreakpoint
(
const int32 InInstructionIndex, |
RigVMCore/RigVMDebugInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsActive | bool | Whether or not the breakpoint is active. | RigVMCore/RigVMDebugInfo.h | |
| Depth | uint16 | The same instruction might be related to multiple breakpoints at different callstack depths. | RigVMCore/RigVMDebugInfo.h | |
| Guid | FGuid | Guid used to identify the breakpoint | RigVMCore/RigVMDebugInfo.h | |
| InstructionIndex | int32 | Instruction where this breakpoint is set. | RigVMCore/RigVMDebugInfo.h | |
| Subject | TWeakObjectPtr< UObject > | Node related to the breakpoint. | RigVMCore/RigVMDebugInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RigVMCore/RigVMDebugInfo.h | ||
void Reset() |
RigVMCore/RigVMDebugInfo.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
RigVMCore/RigVMDebugInfo.h | ||
bool operator!=
(
const FRigVMBreakpoint& Other |
RigVMCore/RigVMDebugInfo.h | ||
bool operator==
(
const FRigVMBreakpoint& Other |
RigVMCore/RigVMDebugInfo.h |