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Converts any value to string
| Name | FRigDispatch_ToString |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMFunction_String.h |
| Include Path | #include "RigVMFunctions/RigVMFunction_String.h" |
Syntax
USTRUCT (Meta=(DisplayName="To String", NodeColor="0.462745, 1,0, 0.329412"))
struct FRigDispatch_ToString : public FRigVMDispatchFactory
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigDispatch_ToString
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos() |
Returns the arguments of the template | RigVMFunctions/RigVMFunction_String.h | |
virtual FRigVMTemplateTypeMap OnNewArgumentType
(
const FName& InArgumentName, |
This function is deprecated, please use GetPermutationsFromArgumentType returns the new permutation argument types after a new type is defined for one argument this happens if types are being loaded later after this factory has already been deployed (like UUserDefinedStruct) | RigVMFunctions/RigVMFunction_String.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes |
RigVMFunctions/RigVMFunction_String.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMFunction_String.h |