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API > API/Plugins > API/Plugins/RigLogicUAF > API/Plugins/RigLogicUAF/FRigLogicTrait
Do we need this? Or is the input in the shared data sufficient?
| Name | FInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RigLogicUAF/Source/RigLogicUAF/Public/RigLogicTrait.h |
| Include Path | #include "RigLogicTrait.h" |
Syntax
struct FInstanceData : public UE::UAF::FTraitInstanceData
Inheritance Hierarchy
- FTraitInstanceData → FRigLogicTrait::FInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Input | FTraitPtr | Input node from which we receive the input pose as well as the facial expression curves. | RigLogicTrait.h | |
| RigInstance | TUniquePtr< FRigInstance > | Actually cloned RigLogic instance owned by this class. | RigLogicTrait.h |