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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/USkelMeshDNAUtils > API/Plugins/RigLogicModule/USkelMeshDNAUtils/UpdateSourceData
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h |
| Include | #include "SkelMeshDNAUtils.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/SkelMeshDNAUtils.cpp |
static void UpdateSourceData
&40;
USkeletalMesh &42; InSkelMesh,
class IDNAReader &42; InDNAReader,
class FDNAToSkelMeshMap &42; InDNAToSkelMeshMap
&41;
Remarks
Updates ImportData structs for SkeletalMesh in non destructive way to preserve the original mesh