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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/USkelMeshDNAUtils
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h |
| Include | #include "SkelMeshDNAUtils.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/SkelMeshDNAUtils.cpp |
static void UpdateBaseMesh
&40;
USkeletalMesh &42; InSkelMesh,
IDNAReader &42; InDNAReader,
FDNAToSkelMeshMap &42; InDNAToSkelMeshMap,
ELodUpdateOption InUpdateOption
&41;
Remarks
Updates the base mesh vertex positions for all mesh sections of all LODs, using the data from DNA file NOTE: Not calling RebuildRenderData automatically, it needs to be called explicitly after the first update As the topology doesn't change, for subsequent updates it can be ommited to gain performance
Updates base mesh vertices using data from DNA.