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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/USkelMeshDNAUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FDNAToSkelMeshMap * CreateMapForUpdatingNeutralMesh
(
USkeletalMesh* InSkelMesh |
Prepare context object that will allow mapping of DNA structures extracted from DNAAsset to SkelMesh ones for updating | SkelMeshDNAUtils.h | |
static FDNAToSkelMeshMap * CreateMapForUpdatingNeutralMesh
(
IDNAReader* InDNAReader, |
Prepare context object that will allow mapping of DNA structures to SkelMesh ones for updating | SkelMeshDNAUtils.h |
CreateMapForUpdatingNeutralMesh(USkeletalMesh *)
Description
Prepare context object that will allow mapping of DNA structures extracted from DNAAsset to SkelMesh ones for updating
| Name | CreateMapForUpdatingNeutralMesh |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h |
| Include Path | #include "SkelMeshDNAUtils.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/SkelMeshDNAUtils.cpp |
static FDNAToSkelMeshMap * CreateMapForUpdatingNeutralMesh
(
USkeletalMesh * InSkelMesh
)
CreateMapForUpdatingNeutralMesh(IDNAReader , USkeletalMesh )
Description
Prepare context object that will allow mapping of DNA structures to SkelMesh ones for updating
| Name | CreateMapForUpdatingNeutralMesh |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SkelMeshDNAUtils.h |
| Include Path | #include "SkelMeshDNAUtils.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/SkelMeshDNAUtils.cpp |
static FDNAToSkelMeshMap * CreateMapForUpdatingNeutralMesh
(
IDNAReader * InDNAReader,
USkeletalMesh * InSkelMesh
)