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Unreal Engine C++ API Reference > Plugins > RigLogicModule > TestBehaviorReader
- IDefinitionReader::GetMeshBlendShapeChannelMappingCount()
- TestBehaviorReader::GetMeshBlendShapeChannelMappingCount()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic_Test.h |
Include | #include "RigUnit_RigLogic_Test.h" |
virtual uint16 GetMeshBlendShapeChannelMappingCount&40;&41; const