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Unreal Engine C++ API Reference > Plugins > RigLogicModule > IGeometryReader
- IGeometryReader::GetMaximumInfluencePerVertex()
- FDNAReader::GetMaximumInfluencePerVertex()
- FSkelMeshDNAReader::GetMaximumInfluencePerVertex()
- TestBehaviorReader::GetMaximumInfluencePerVertex()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAReader.h |
Include | #include "DNAReader.h" |
uint16 GetMaximumInfluencePerVertex
&40;
uint16 MeshIndex
&41; const